Yo!
For those, who might have wondered where I've been: don't worry, I haven't left the project, or anything, just RL is over my head, and I'm mostly on IRC nowadays
So, a classic, Space CTF aka cbctf1.
git repo:
cbrutail/map-space_ctf
There's also an autobuild release at http://beta.xonotic.org/autobuild-bsp/ . Always go for the fullpk3 release.
The map has gone through a lot changes, there are three major ones to mention:
-complete visual overhaul. The map now uses official Xonotic textures, shaders and models. The map now uses the warpzone technology too.
-Shelters against enemy camping
-SIDE objectives!
Here's the deal:
There are two generators on the map per team, that anybody can destroy. They have 500 HP, so they can take a lot of damage. Their health status is indicated by a color tint, if damaged. After death, they'll respawn in one minute.
They provide some twist to the gameplay, as by destroying them you can disable certain elements of the map:
The first generator under the bases powers a killing laser beam, that guards the warpzone under to base, leading to the middle platform. It instantly kills enemy team members, but does nothing to their owner team. If you destroy the generator, the beam is inactivated for a minute, allowing enemy team members to use the warpzone, eg. leaving the base much faster and safer.
The second generator powers the jumppad on the main platform, leading to the riffle. Only your team can use it, that's indicated by the color of the arrow fx. If the enemy team destroys your generator, your team won't be able to use the jumppad for one minute, so you won't be able to reach the riffle, and your fastest shortcut back to your flag will be disabled.
Please playtest the map. Bear in mind, that FPS might hugely drop, as there are still no LOD models for players, and that'll hog FPS quite much.
I still ask you all to test the map, give please positive criticism, and don't rely on your old experiences about the map, as it has gone through a lot changes, and I expect the map to play a lot differently, as it did in Nexuiz.
Also, divVerent says the teleporters too much look like a Quake symbol, and that has to be changed (sorry morphed ). Ideas are welcomed for a change.
Thank you all for your support.
ps: Oh yes, the screenshots were made with fakelight
For those, who might have wondered where I've been: don't worry, I haven't left the project, or anything, just RL is over my head, and I'm mostly on IRC nowadays
So, a classic, Space CTF aka cbctf1.
git repo:
cbrutail/map-space_ctf
There's also an autobuild release at http://beta.xonotic.org/autobuild-bsp/ . Always go for the fullpk3 release.
The map has gone through a lot changes, there are three major ones to mention:
-complete visual overhaul. The map now uses official Xonotic textures, shaders and models. The map now uses the warpzone technology too.
-Shelters against enemy camping
-SIDE objectives!
Here's the deal:
There are two generators on the map per team, that anybody can destroy. They have 500 HP, so they can take a lot of damage. Their health status is indicated by a color tint, if damaged. After death, they'll respawn in one minute.
They provide some twist to the gameplay, as by destroying them you can disable certain elements of the map:
The first generator under the bases powers a killing laser beam, that guards the warpzone under to base, leading to the middle platform. It instantly kills enemy team members, but does nothing to their owner team. If you destroy the generator, the beam is inactivated for a minute, allowing enemy team members to use the warpzone, eg. leaving the base much faster and safer.
The second generator powers the jumppad on the main platform, leading to the riffle. Only your team can use it, that's indicated by the color of the arrow fx. If the enemy team destroys your generator, your team won't be able to use the jumppad for one minute, so you won't be able to reach the riffle, and your fastest shortcut back to your flag will be disabled.
Please playtest the map. Bear in mind, that FPS might hugely drop, as there are still no LOD models for players, and that'll hog FPS quite much.
I still ask you all to test the map, give please positive criticism, and don't rely on your old experiences about the map, as it has gone through a lot changes, and I expect the map to play a lot differently, as it did in Nexuiz.
Also, divVerent says the teleporters too much look like a Quake symbol, and that has to be changed (sorry morphed ). Ideas are welcomed for a change.
Thank you all for your support.
ps: Oh yes, the screenshots were made with fakelight
"One should strive to achieve; not sit in bitter regret."