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Screenshots of what you're doing.

Try this for the big screen:
[Image: PlanetInfo.jpg]

Transparent Version

I don't know how it would look in-game, it only took about 15min, so if it sucks, sorry. I could try it again. Smile
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Nice map! But isn´t the main colour red? (So why cyan?)
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(07-05-2011, 05:45 PM)Maddin Wrote: Nice map! But isn´t the main colour red? (So why cyan?)

The screen is just a blue-styled hologram with random information. It's in the map for aesthetic purposes so I figured a blue colored screen was easier on the eyes than a green or red one. I think I could also apply the "screen lines" effect to the image. ATM, it's possibly to pure...
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Quote:so I figured a blue colored screen was easier on the eyes than a green or red one

So that's how BSoD was born.

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Warfare as a snowy winter map. It's for my game, Vore Tournament (Nexuiz fork), but still thought to show it Smile

[Image: 0yw1sbllb32yscgnb9fb_thumb.jpg] [Image: ewatw83e3xzadkv3c5_thumb.jpg] [Image: l8ps83avhlslgif31fy4_thumb.jpg] [Image: qe3xpk7amwa63sl2uo8_thumb.jpg] [Image: ua2fw578z9acfbbql7n1_thumb.jpg] [Image: x4ga0xr51vxry2ppzm3v_thumb.jpg] [Image: pgjh9zgqrhw4fab0uhp_thumb.jpg]
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I really love that crosshair!
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New screenshot from the map: heavy_metal!
[Image: heavymetal2.png]
It´s only a test-compile so don´t wonder about those creepy shadows!
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Really like tha shadows actaully don't change. Nice blood splatter btw.
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(07-08-2011, 06:49 PM).Danny. Wrote: Nice blood splatter btw.
There will be blood in every area of the map. Tongue
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[Image: bhyf6hh0fmfc8tjidev2_thumb.jpg]
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Hey, there´s a tux on the desk! Keep it up!

New screenshot from my map:
[Image: heavymetal3.png]
Looks a bit empty, but I will add more details later.
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[Image: 978dyhxk86gbwka0w9il_thumb.jpg]
Assault anyone?

They will be distributed throughout the map, of course Smile
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Better not destroy them! Big Grin

Eh, did you forget to compile the light?
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(07-09-2011, 11:06 AM)Maddin Wrote: Better not destroy them! Big Grin

Eh, did you forget to compile the light?

I was hoping there was a defuse option, but so far no luck there.

I don't bother compiling anything more than the straight bsp when I'm just testing the mechanics. Besides, the skybox needs some help; it doesn't seem to be emitting light (on the ones I did fully compile).
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Is it your own sky shader?

UPDATE
Another screeny:
[Image: heavymetal4.png]
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(07-09-2011, 04:05 AM)Maddin Wrote:
(07-08-2011, 06:49 PM).Danny. Wrote: Nice blood splatter btw.
There will be blood in every area of the map. Tongue

You don't like janitors do you?
Looks a bit empty, but I will add more details later.
[/quote]

Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
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.Danny. Wrote:You don't like janitors do you?
Don´t get me wrong, I´m a very orderly person.

.Danny. Wrote:Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
Do you mean Mario or Mirio? Doesn´t matter, I will see whether a ladder would fit in the leveldesign.
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nice teleport!
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Good to know that your first thought on that red thing was a teleport. I wasn´t sure whether everybody would identify it as one.
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btw maddin, for taking screenshots, you can open the terminal and type "r_letterbox 1" to get rid of the HUD Wink
Master of mysterious geometries

Imgur Gallery
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or use "r_draw2d 0" Wink
looking good!
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I already know the command but forgot to type it in. I will disable the hud for further screenshots. And thanks Strahlemann!
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I always thought it was odd that the engine was called darkplaces but we have all these super bright bloomy maps. Nice too see a map with some shadows and that epic teleport. It looks and feels doomy like the old quake 1 shareware maps. Love it!
bye / bad luck and have boredom
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(07-10-2011, 05:27 AM)Maddin Wrote:
.Danny. Wrote:You don't like janitors do you?
Don´t get me wrong, I´m a very orderly person.

.Danny. Wrote:Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
Do you mean Mario or Mirio? Doesn´t matter, I will see whether a ladder would fit in the leveldesign.

I meant Super Mario.Big Grin
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@noobermin: That is the purpose of my map: a dark, bloody place. Anyway thanks for the compliment, although I didn´t hear any bad comments so far. Tongue

@.Danny.: LOL!
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