04-29-2011, 08:04 AM
(This post was last modified: 04-29-2011, 08:44 AM by emrys merlin.)
(04-27-2011, 12:41 AM)Dokujisan Wrote:(04-26-2011, 06:18 AM)emrys merlin Wrote: Like the intensity pic, the shopping malls, the subway, elevator, cathedral church. Buildings are boring. skyscrapers are not that awesome unless u really make it ridiculously tall like in minecraft. I like the idea of a vacuum with nothing but just low gravity.
Well, many of the pics above are buildings because those are the most common examples available when looking through futuristic architecture, but you don't have to use the ideas as buildings. They are just patterns and shapes. You can invert them and think of them as rooms, or "unwrap" them and think of them as columns or walls.
That's what I mean about "Don't take these images literally".
I kinda see what u mean, but actually i was talking about the environment textures, not the stuff inside. Thanks anyways
By the way how do you make a map?
O YEA theres a game called mars explorer. Every map (with buildings and textures) in it fits in well with the game, just need minimizing. ( i think)
http://marsxplr.com/view-267
Check it out
E=mc ^ 2 only applies to rest bodies. The one we should be using is E=mc^2 √1 - v^2/c^2