I bring you another map! This one is a remake from muderball2002 by Chris Thorsten(site) made for Team Fortress Classic.
The map was made for team based keepaway. Xonotic lacks this, but I think the map is also fun as a TDM,TF,KH,DOM map or even non team based game modes like keepaway.
I stayed close to the original layout, centered around 4 teams. Here are some screens from the original:
And here is my take on it:
Maybe I'll add some small details later, maybe not. Who knows
There are some problems:
Hmm, not really sure if there is anything more to say...
Enjoy!
The map was made for team based keepaway. Xonotic lacks this, but I think the map is also fun as a TDM,TF,KH,DOM map or even non team based game modes like keepaway.
I stayed close to the original layout, centered around 4 teams. Here are some screens from the original:
And here is my take on it:
Maybe I'll add some small details later, maybe not. Who knows
There are some problems:
- The grade on witch you stand (on the 4 towers) can only be shot through from 1 side.
- The terrain is made from a simple patch mesh, I don't know if this is the way to do it but there are some artifacts. When you are standing on a bunker and you walk against the wall you can see through it on some locations.
- The teleporter is supposed to send you to 1 of the 4 towers randomly, however it doesn't do this.
- Game modes key hunt and freezetag don't seem to use info_player_teamX but use info_player_deathmatch instead. Maybe this can be changed to prefer the team player start locations?
- If I come up whit something else that I don't know how to fix I'll add it here.
Hmm, not really sure if there is anything more to say...
Enjoy!
Skyward Fire