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mech's would be cool, but it's up to tZork or morphed if they make it in game (unless you can, which would be cool)
btw, try and make a first person view for it as well, like a cockpit.
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A new model, built in NetRadiant and converted to obj with Q3Map2. (Thanks divVerent and C.Brutail for their help with Q3Map2!)
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A fan! Doesn´t it look like one?
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It definitely does, no worries
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I don't know why, but I think that montage is super fun.
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How do you convert to obj w/q3map2?
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Create a new entry in the build menu and add the following lines:
[q3map2] -meta -v -patchmeta "[MapFile]"
[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"
You can find the obj model in the maps folder.
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01-19-2012, 02:26 PM
(This post was last modified: 01-19-2012, 02:33 PM by Justin.)
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01-19-2012, 03:26 PM
(This post was last modified: 01-19-2012, 03:27 PM by Maddin.)
I recommend you to save your files in the user folder not the installation folder of Xonotic! Anyway don´t be sad that the map is probably gone, you´ll build a lot more which aren´t used either. It´s not meant offensively, it´s just the fact that a mapper is always experimenting before releasing something. I have tons of unfinished maps which nobody, except me, has ever seen.
Ok, enough talking, back to the topic!
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01-20-2012, 12:53 AM
(This post was last modified: 01-20-2012, 01:01 AM by Samual.)
http://imgur.com/a/EUvI1#0
Just finished a massive batch of menu updates in the past 5 days or so, had to really crunch as fast as possible for the upcoming release... otherwise I would've done more -- but, any comments/suggestions? Any settings I missed which you guys really want?
BTW translators, guess what you get to do with a deadline of ~2 weeks? *trollface*
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uhm uuh what's so different between this menu and what we had before (visually, at least)?
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those gamemode icons look awesome.
Also 'Player setup' window is now much better.
Oh... And this new server info is cool too. Yey!
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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All of the menus in the picture there had some cleanup/fixes done, plus new features... player setup tab is probably the biggest, and second largest changes are in the settings dialog.
Also, i'm actually not really happy with how the gametype list is right now -- the icons are great, but I really wanted to expand upon the functionality of the gametype list (show more info like team number or description about the mode)... unfortunately, I really don't have time for this right now, so it'll probably remain like that for now unless I can perhaps add some quick hacked in features before the translators get a hold of it.
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Wow, those menus have been overhauled like mad. Good work.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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01-20-2012, 01:28 PM
(This post was last modified: 01-20-2012, 01:29 PM by nowego4.)
Yay, real server information. Now I can see if there's any USA players there without connecting
Also, what's with the model settings? If you turn the body fading up, will a rocket hitting one still blow up? Or are these setting for local server?
Loving it!
...
And sprite settings!
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Is it a race map?
What glas texture did you use?
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Woah! That looks cool.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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its a small dm map, and i made that glass shader myself. the purpose of the existence of this map is to show it off
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Again, a new model:
It´s a spotlight created in NetRadiant and converted to a obj file.
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I like how you're pointing out what the model is.
Great job.
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Very nice. It was time for some props like this
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