01-18-2014, 12:24 PM (This post was last modified: 01-18-2014, 12:32 PM by Samual.)
Sorry about that Mr.Bougo, I wish Imgur would automatically produce thumbnails suitable for forums... I wonder if there is a forum plugin we can use to fix that though, i.e. one which automatically scales the images/forces their embed to be limited in size....
EDIT: Fixed, found a way to do it with imgur, although imo not quite as nice as pics.nn thumbnails...
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
02-03-2014, 03:43 AM (This post was last modified: 02-03-2014, 03:45 AM by Halogene.)
Huh? That's Space Elevator on DCC CTF... ofc there are other versions around, but I think this version is that latest? Or what did you not understand about the screenshot?
Edit: AAAh you mean because this is in editing section? No, there are no map changes we applied. I just posted it because it matched the thread topic "Screenshots of what you're doing", as this is what I was doing a couple of days ago. No changes in the map, no. Just a fun screenshot.
reminds me of strahlemanns attempt years ago to map in blender.
wasnt that successful.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
It´s possible... but very difficult and time consuming to get everything right. You can build a level out of models while not having performance issues but well, models are a bit tricky to use in Xonotic.
The big problems usually arise if you start with the modeling app. If you build the basic shape of the level in radiant with caulk and such then "model over it", its much easier to get things working well. Anyways, nice design Smilecythe, hope it works out =)
These designs are just laying in the dust till I get netradiant working or if someone else wants to make them alive. I have different people working on some layouts I've done before. They seem to be all favoring the trick where you trace over these models in netradiant and it seems to work out well. My models are actually quite crappy and "basic" so tracing is kinda required. I only put effort to details to give a better idea of a theme I had in the mind at the time and get some practice using the software as well.
Looking good! May I ask why you blue your username? (seen some other people do it recently and I don't get it, unless it's your full name which I presume not in most cases)
02-18-2014, 04:48 PM (This post was last modified: 02-18-2014, 04:50 PM by Mr. Bougo.)
(02-18-2014, 04:15 PM)machine! Wrote: Looking good! May I ask why you blue your username? (seen some other people do it recently and I don't get it, unless it's your full name which I presume not in most cases)
I guess you're using a non-default forum theme where the color difference is less subtle? Anyway, that's how mods and admins appear.
Except Antibody. Huh. I never noticed. He selected Registered as his display group it seems. I don't know why this is a thing.
02-19-2014, 04:00 AM (This post was last modified: 02-19-2014, 04:03 AM by Halogene.)
I don't get who "blurred" or "blued" what? It seems moderators have a slightly more intense blue but I don't see anything non-standard in maddin's username ...
(02-19-2014, 03:18 PM)zykure Wrote: But I even learned something out of this: it never occured to me that mods have a slightly different color in their username...