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Screenshots of what you're doing.

I agree with Maddin: looks beatiful and detailed.
I disagree with Maddin: I like the colors!

I'm working on a new track (a big one):

   

Right now the track is 23 minutes long. I'm working on a nice loop. It won't get much longer than that.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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Which program is that? Looks like FL Studio^^

To the maps posted above:
I like the map, many details, a open but not too wide area, harmony of green and orange as colors (it should stay this way^^). The map will work quite nice as a arena map Smile

To Maddins Slimepit: Looks very-- green Big Grin - No, it looks like fantastic work!
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Looks great Maddin! The texturing job is incredibly clean!

My only suggestion would be more color aside from the green. The green makes a nice accent but the rest of the texturing is completely monochromatic.
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Less is more.
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Mepper is right there, trust me! Nevertheless thanks Revenant!
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This? Looks like flstudio? Oh wow.
Although I wonder as well what piece of tool this is.

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No, it´s LMMS; Linux Multimedia Studio. Wink
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You can alter the style of FLStudio :/ Thats the reason why my FL-Studio looks a bit like his program^^
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(09-24-2011, 03:52 PM)Drakons Wrote: Which program is that? Looks like FL Studio^^

It's a free (and open source) alternative to FL Studio Big Grin

LMMS http://lmms.sf.net
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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Already tried it. Import from FL is wonderful - every piece of playlist is lost. Basically, what gets imported is instruments and notes. The point of this?..

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(09-26-2011, 12:56 PM)unfa Wrote: It's a free (and open source) alternative to FL Studio Big Grin

LMMS http://lmms.sf.net

If only cross-platform, for us Windows users too. Looks nice though... been interested in something like that which is also open source.
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[Image: pzwt73qxk86t6quh62_thumb.jpg]
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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Oh my, some more quality mapping from Kuniu! Kudos to kuniu! Everybody brush his/her teeth now!
My Xonstats Profile
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

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(09-26-2011, 03:43 PM)MirceaKitsune Wrote:
(09-26-2011, 12:56 PM)unfa Wrote: It's a free (and open source) alternative to FL Studio Big Grin

LMMS http://lmms.sf.net

If only cross-platform, for us Windows users too. Looks nice though... been interested in something like that which is also open source.

Ironically there is a Windows version of Linux MultiMedia Studio.

http://lmms.sourceforge.net/download.php

(09-27-2011, 12:55 AM)kuniu the frogg Wrote: [Image: pzwt73qxk86t6quh62_thumb.jpg]

Awesome, haven't seen multi-tiered maps done like that in Nexuiz or Xonotic.
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(09-27-2011, 12:55 AM)kuniu the frogg Wrote: [Image: pzwt73qxk86t6quh62_thumb.jpg]

I love Big Grin Looks similar to Afterslime I think, layout wise.
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I think we need some more texture packs because if these textures are used in every second map it gets a bit boring.
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You´ve got a very good point there [CCC]KINGSHOT[CCC]! The map looks great kuniu the frogg and I´m scared whether the new slimepit (also this texturepack) will get accepted when it always looks the same.
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well, we don't have much of a choice if we don't have many people able to make textures. I'm reading quite a lot about it recently and maybe someday... But not now. And we must do our best with what we have Smile
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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Yes, but later you will have to retexture the map or it will look like 10 others.
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Hmm, theoretically you´re right but you also have to keep in mind that the maps are created with and for these textures. You can´t change them easily so that they will "fit".
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I retextured the red/blue base now.

Now I just need to find a better skybox.

PS: I'm in holidays for two weeks now.


Attached Files Thumbnail(s)
   
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I think that's too colored now. I'd suggest leaving the pavement a normal texture, and coloring the borders and everything else by team.
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What I hate about patches can be seen clearly in this screenshot. It's so damn hard to make a real circle with them. What you usually get is fugly shapes looking like rectangle with heavily rounded corners.

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A wood texture which I created with GIMP out of scratch:
[Image: woodm.th.png]
What do you think?
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Some bough spots won't hurt…

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