03-01-2012, 10:36 AM
So as I understand it, there was a discussion earlier and really a lot of people are confused about what is going on with "XPM."
The name "XPM" was hijacked early on with the project by "Nexrun," which is essentially the physics set everyone uses for CTS (on CPM maps or such). I think this is very wrong, as "Xonotic Pro Mode" in that form has ABSOLUTELY NOTHING to do with normal Xonotic gameplay. It is not based on the game itself, and thus it should not be called a pro-mode of it.
So here's what's happening: The old "XPM" mode must be renamed to something else (like, Xonrun or Nexrun again or something else, I don't care) and the XPM balance shall take over the name.
Additionally to clear up some confusion, these XPM settings DO NOT change the physics, and DO NOT change the weapon balance. What they do change is these things:
XPM essentially has settings which competitive players want, but cannot EVER be in the default balance. Additionally, the weapons will not ever differ from default, and i'll try to keep the health/armor balance as similar as possible.
The name "XPM" was hijacked early on with the project by "Nexrun," which is essentially the physics set everyone uses for CTS (on CPM maps or such). I think this is very wrong, as "Xonotic Pro Mode" in that form has ABSOLUTELY NOTHING to do with normal Xonotic gameplay. It is not based on the game itself, and thus it should not be called a pro-mode of it.
So here's what's happening: The old "XPM" mode must be renamed to something else (like, Xonrun or Nexrun again or something else, I don't care) and the XPM balance shall take over the name.
Additionally to clear up some confusion, these XPM settings DO NOT change the physics, and DO NOT change the weapon balance. What they do change is these things:
- Disable projectile health/damage (so you can't blow up a rocket in someones face)
- Disable newtonian projectile physics (so player speed does not affect the projectile speed, making things like midair shots much more precise and predictable)
- Limit some of the health and armor pickups to only 100, placing more emphasis on megas (creates more strategy for dueling)
XPM essentially has settings which competitive players want, but cannot EVER be in the default balance. Additionally, the weapons will not ever differ from default, and i'll try to keep the health/armor balance as similar as possible.