Lostless is the facility where the electro and crylink were developed by the (currently undecided) faction.
This is the control room... the buttons move the diagram blocks up and down ... which also moves much bigger structural blocks around ... (not quite fully working yet ... but I almost have it)
I have made (and am still working on ) most of the textures in this screenshot... there's a little trak5 and ex here and there.
Note :: this is very very very WIP ... I am still figuring out the lighting and glossyness of shaders and such
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
(03-03-2012, 11:49 PM)Lee_Stricklin Wrote: Pick up stations instead of transparent models?
dunno, what you are about. it's just a a marker for the megahealth.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
(03-04-2012, 08:37 AM)rafallus Wrote: But will they become standard part of items (like in UT2k4/UT3) or will they have to be put manually by mappers?
you have to add these markers manually. either you use models like tzork did on maps like final rage or brokenworld. Or you use brush constructions like i did on this screenshot.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
(03-16-2012, 08:52 AM)MirceaKitsune Wrote: Aaah... some outdoor maps at last. Good work, keep it up
well.. i have to disappoint you. That's the only outdoor part.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Sorry mate, my memory has failed, I'am getting old :-) It is q1dm3 which I wanted to map in a far futur. I have played this map a lot long time ago befor Q2 release.
I'am dying to see your job done to play this map again. The guy is happy here.
03-31-2012, 08:07 AM (This post was last modified: 03-31-2012, 08:19 AM by Maddin.)
Currently I´m working on the map "Warfare". Things like texture alignment, lighting, etc. are hardly needed. One thing I´m not sure about and which I want the community to choose is the theme of the map:
Should it be a cold place with snow, ice and a little (yes, I still have to adjust it) snow/fog,
or a more warm place with a sunset:
Please don´t comment on the texture alignment, it´s still work in progress!