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[TDM]Voll aufs Maul FINAL

#26
You said you just create maps for fun... so why do you complain anyway?
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#27
Because part of the fun is sharing and seeing people enjoy it, I suppose? That is, he's not making maps for attention or for profit.
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#28
We played it tonight in pickup cortez. Was pretty nice, few to many little 25armours I think? Maybe ammo there can be a little too much of it in some parts, other then those small things it was very fun. Smile
[Image: 542.png]

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#29
version 4!
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#30
I don't think the 25a in electro room is necessary, in fact it just makes dual-mega control easier. Can't comment visuals since I use picmip but looking from screenshots it looks nice, especially mega heatlh room.
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#31
Very glad you're still working on this. I hadn't realized this map's potential from plain running around, but then the draft cup happened. Now I've become very fond of the gameplay of this map!
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#32
(01-23-2014, 08:18 PM)Smilecythe Wrote: Very glad you're still working on this. I hadn't realized this map's potential from plain running around, but then the draft cup happened. Now I've become very fond of the gameplay of this map!

Kinda the same for me here! The map became better every time I played it in TDM!
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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#33
Good idea replace 3 shards with 25 armor at electro room.
<machine> dude, i know i suck Smile
<OHSNAP! Mossepo> but you dont like finko-suck, u have potential to be good
Diomedes: Finko: You are the most intelligent guy in this community.
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#34
like i said, i added realized most of the suggestions people gave me.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#35
Good work! I'd love the pipes behind the jump pad to be clipped so you could use them as ramp. It should be tricky not to hit the jump pad but possible. What do you think?
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#36
(01-24-2014, 07:57 AM)Halogene Wrote: Good work! I'd love the pipes behind the jump pad to be clipped so you could use them as ramp. It should be tricky not to hit the jump pad but possible. What do you think?
the idea is good, but its hard to realize. might be not worth effort.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#37
as there are no objections i declare this version as final
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply

#38
[Image: phoenix-wright-objection.jpg]

No actually, I guess you can leave it the way it is. Plays pretty well in 4v4, although I had (have?) to get used to that map Wink
[Image: 9216.png] Web: YouTubeSoundCloudFlickrzykure.de[unconnected]
IRC: #uc.xonotic #xonotic #xonotic.de #xonotic.pickup
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