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No textures

#1
Hi there!

I just downloaded the NetRadiant and unpacked it.
Then I set the Game Path for Xonotic to the Installationpath.

But if I open the editor, there are no textures available, just some "Shader texture missing" - textures. Unfortunately, i don't know the reason for this behavior.

In the NetRadiant path for Xonotic (xonotic.game) there is a file named "default-shaderlist" (or like that). This file is empty! (Which isn't normal for the Radiant).

In the pk3-files of Xonotic, i found the directory "textures\" with many sub-folders. But just in a very few, there are textures in.

Ingame, the available maps have textures Wink

So my final question is:
Do I need a gamepack for Xonotic to map with Netradiant for it (And if yes, where can i download it) or can I just not just the original textures of the game and have to use my own?
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#2
http://beta.xonotic.org/autobuild/Xonoti...upport.zip

User xonotic
Pass g-23

We still need to get that file to the mirrors...
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
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#3
Thanks for this. Now I've textures =)
My "first" room is also finished.
But if I am going to compile
"Build -> Q3Map2 single BSP"
to check out the map, i got the following error:
"Line 396 is incomplete"
and the compilation stops Sad

Also i dont know for what i need the file "netradiant-1.5.0-20110819.tar.bz2" which was also in the file you sent to me. I used the data folder and unpacked it to the game folder and used the netradiant folder as editor, but which is the sense of this file (If I open it with 7z, it looks like the source of the NetRadiant?).
But the problem posted above is much more important.

I'm using WinXP.
Problem solved. I messed up with some origin textures Big Grin
Too bad i cannot run the game after compile Sad
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#4
Why can´t you run the game? What´s the problem?
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#5
naa, Net/Gtk-Radiant normally have the option to run the engine directly after the compile.
But it seems, that it doesnt work with Xonotic, as i get an error screen from the engine saying that some missing files wasnt found.
If i manuelly start the game, open the console and start my game, everything works fine.
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#6
That option indeed only works with Q3A. Ignore it.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#7
As for the broken map file, likely you won't be able to open the .map again if you get such an error in q3map2. Can you send it to me so I can check?
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#8
Nono, the map file isnt broken, I fixed it.
And broken map files are no problem, if you open them with n++ and correct the errors Big Grin

The Start from Engine Option worked for jedi knight 2, the game i used to map before..
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#9
Hey cool! A Jedi Knight mapper! Big Grin (yeeees, I also mapped for JK)
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#10
Can someone update link to Xonotic-latest-mappingsupport.zip ?
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#11
http://beta.xonotic.org/autobuild/Xonoti...upport.zip
Or maybe this is latest version?
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#12
Yes it is the latest version.
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#13
Thank you.
Reply

#14
Could it be possible to improve this wiki page
http://dev.xonotic.org/projects/3/wiki/Creating_Maps
to help people before they encounter the issue ?
thx!
Reply

#15
so, I'm running into a similar problem now. I have the folders, but most of them are empty (I know better, there are folders inside of them) but net radiant doesn't read those folders in folders for some reason
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#16
As requested by Mr. Bongo
http://forums.xonotic.org/showthread.php...8#pid58188
That post is old but still works! Just change Xonotic 0.6 into Xonotic 0.7 I guess. Wink! Wink!
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#17
actually that link is borked
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#18
Im so sorry for that, i copied it directly from the post and didn't notice that that was a short version of the link with (...) in it. I edited my post.
It should be ok now
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