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Screenshots of what you're doing.

(10-12-2012, 07:21 PM)hutty Wrote: patchmeshs are easier to handle than models
and they look nicer than brushes ...

Depends on whether you can model/create brush terrain or not. In my opinion patch meshes are ugly to handle with, they don´t create realistic terrain shapes as they form some sort of bezier curves which is good for technical stuff but not for organic.
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(10-12-2012, 04:25 PM)Cortez666 Wrote: details:

[Image: 2df9wp5lhkbfkk7b877t_thumb.jpg]

the hazard striped bars are seriously ugly imo

other than that it looks really nice.

the terrain isn't noticeably low-poly like the mega armor tube in darkzone.
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I like the patch terrain, but not the warning (yellow / black) texture on the bars.
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Maybe the warning texture will look better when there's something where the bars intersect eachother (some rusty thicker section perhaps).
[Image: 4766.png]
[My personal website: AquaNova ] - <> - [Ingame: <PsyX> :::: <-Archer-< :::: ]
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[Image: bbut535qokkx6t20hvt2_thumb.jpg]
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Looks nice Cortez. I like the overall feel of the room.
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(10-20-2012, 06:06 AM)Cortez666 Wrote: [Image: bbut535qokkx6t20hvt2_thumb.jpg]

Me gusta!
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(10-20-2012, 06:06 AM)Cortez666 Wrote: [Image: bbut535qokkx6t20hvt2_thumb.jpg]

Maybe desaturate the grass/ground a little bit, it looks a bit too vivid to me
[Image: 4766.png]
[My personal website: AquaNova ] - <> - [Ingame: <PsyX> :::: <-Archer-< :::: ]
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Me gusta too, Cortez.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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Please don't use nexuizninjas for imagehosting, too much downtime.

Looks good tho
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looks pretty good ...
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I heard there's some monsters in xonotic now. Hell FCKING yeah!. Need some screenshots of that shit!
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In case you've missed it, there is currently a tournament of quake monsters going on. First round match, Knight vs Enforcer: https://www.youtube.com/watch?v=9DCQcL88M7Q
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RandomMobs in Xonotic for the win.

http://dl.dropbox.com/u/30835385/Xonpics...728-00.jpg
[Image: 230.png]
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SWEEET!
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Please thumbnail images that are huge like that.
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(10-21-2012, 07:45 AM)Mario Wrote: RandomMobs in Xonotic for the win.

http://dl.dropbox.com/u/30835385/Xonpics...728-00.jpg

All of my Single-Player dreams Big Grin Can they use use player weapons as well however (and player models), or do they have their own hard-coded attacks?
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(10-21-2012, 01:12 PM)MirceaKitsune Wrote:
(10-21-2012, 07:45 AM)Mario Wrote: RandomMobs in Xonotic for the win.

http://dl.dropbox.com/u/30835385/Xonpics...728-00.jpg

All of my Single-Player dreams Big Grin Can they use use player weapons as well however (and player models), or do they have their own hard-coded attacks?

They use the W_Attack functions for firing weapons, as I was unable to get them working with the weapon_action code (perhaps someone could help me with this?).
[Image: 230.png]
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(10-21-2012, 01:37 PM)Mario Wrote: They use the W_Attack functions for firing weapons, as I was unable to get them working with the weapon_action code (perhaps someone could help me with this?).

So they still use player weapons and not their own built-in attacks (like turrets)? Sadly I'm not good with the weapon code for this so I can't do much.
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COMMIT THAT SHIT!
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It's been a while since I last saw anything about the zombies. Would definitely make for a fun infection mode.
Is it possible to host a server where you can fight the zombies?
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One of the worst maps almost done! Tongue
http://ompldr.org/vZzBqcA

With help of teh Catgroove (and a little bit Debugger).
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Keep your work up, Mirio!


Here is mine:
Some work with lighting.

https://dl.dropbox.com/u/90490112/yo-screenie.jpg

Normal effects, coronas off.
Still looks a bit flat. I will work on that.
C'mon, Majki! Say something! Wink
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Add some extra CONTRAST lamps imo and make passage at the bottom with some light painting? Think about color which will contrast with overall grey-dark orang palette and do it!

http://i.imgur.com/VFU2m.jpg
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(10-25-2012, 03:38 PM)Justin Wrote: Keep your work up, Mirio!


Here is mine:
Some work with lighting.

https://dl.dropbox.com/u/90490112/yo-screenie.jpg

Normal effects, coronas off.
Still looks a bit flat. I will work on that.
C'mon, Majki! Say something! Wink

Looks very good Justin!
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