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Looks good! I like maps with outdoor feeling.
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looks boring. you should took make such shots without picmip and with a high detail config ( exec ultimate.cfg)
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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05-21-2013, 03:42 PM
(This post was last modified: 05-21-2013, 03:55 PM by monad.)
picmip 1337? What are the textures?
I have the impression that I'm taking random Lego pieces and putting them together hoping that they will create "something".
somewhere
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(05-21-2013, 03:42 PM)monad Wrote: picmip 1337? What are the textures?
I have the impression that I'm taking random Lego pieces and putting them together hoping that they will create "something".
Beautiful looking map there
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Monad: Good screenshot. You have sth wrong with the texture above the doorway. I suggest using brushes only (patches are dificult to texture properly). With 4 or 5 brushes you can achieve very realistacly looking curves, it takes more time to model it but its worth doing.
Don't let players and yourself as a mapper get discracted by fully-detailed textures. Make sure you have finished geometry, then place detailed shaders only in places when you feel they need to be (not everywhere obviously). This screenshot look promising. Good luck!
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monad: Looks awesome, don't forget to fix that boxy stuff over the door.
As for my screenie, it looks ugly and boring without high picmip anyway, I'm working on the architecture and item layout atm.
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Thanks. Actually there are no patches in that screenshot. The doorway is replaced (also it was too small). The basic layout is done (orange brushes) and now I'm trying to add textures and stuff.
Central area:
somewhere
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05-22-2013, 09:35 PM
(This post was last modified: 05-22-2013, 09:36 PM by Archer.)
(05-22-2013, 04:45 PM)monad Wrote: Thanks. Actually there are no patches in that screenshot. The doorway is replaced (also it was too small). The basic layout is done (orange brushes) and now I'm trying to add textures and stuff.
Central area:
That looks interesting, looking forward to more progress
What kind of map will it be? (game mode)
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(05-22-2013, 09:35 PM)Archer Wrote: (05-22-2013, 04:45 PM)monad Wrote: Thanks. Actually there are no patches in that screenshot. The doorway is replaced (also it was too small). The basic layout is done (orange brushes) and now I'm trying to add textures and stuff.
Central area:
That looks interesting, looking forward to more progress
What kind of map will it be? (game mode)
Small DM map
somewhere
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(05-30-2013, 09:43 AM)monad Wrote: (05-22-2013, 09:35 PM)Archer Wrote: (05-22-2013, 04:45 PM)monad Wrote: Thanks. Actually there are no patches in that screenshot. The doorway is replaced (also it was too small). The basic layout is done (orange brushes) and now I'm trying to add textures and stuff.
Central area:
That looks interesting, looking forward to more progress
What kind of map will it be? (game mode)
Small DM map
Nice, can't really have enough of those
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The large squared lighting looks really interesting.
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Retexturing attempt
somewhere
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You should make a new map!
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(06-08-2013, 09:28 AM)monad Wrote: Retexturing attempt
Looks like a very good layout. Keep it up
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(06-08-2013, 07:34 PM)Debugger Wrote:
Can still remember Aggressor well enough to know where that's from. Looks really nice... maybe that can be an Xonotic port of the old map that will work to include
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It is not Aggressor though! Booo
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(06-08-2013, 11:54 PM)Mirio Wrote: It is not Aggressor though! Booo
Hah... that part looks pretty identical then. I like the design regardless
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06-17-2013, 01:33 PM
(This post was last modified: 06-17-2013, 03:59 PM by aa.)
Modeling, and normal texture making.
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You are preparing to bake some new textures, right? Looking forward to it!
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You can actually see the already-baked normal texture on the model in the top left. Will add a version without diffuse.
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Nice floor details (both the color parts and the tile borders)!
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(06-20-2013, 09:30 AM)Debugger Wrote:
That's a nice design and theme! We need more varied map themes like this... I support that.
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