Right, so IRC died for me so I'll sum up things I had to say:
- No stair ramps pls. It opens up cool new tricks for sure, but it takes away from the flow of the map imo.
- Put the support structure next to vortex somewhere else*, it blocks a semi-important route unnecessarily.
- In general try to keep the walls and ceilings as flat as possible for player clipping. Aerowalk is traditionally a very fast map where you're moving and aiming simultaneously, it's going to suck if you get stuck in some random door frame edges somewhere.
- The windows behind the mortar will have to go, kind of distracting visually for the line of sight from mega health.
- *I can sense some kind of theme from the brush work and I'm already liking what I'm seeing, but please if you're making decorations - try to keep them out of player accessible routes as much as possible. Instead of making support structures that stick outwards, you could make something equivalent that sink inwards the walls like for example here: