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Screenshots of what you're doing.

Well, it abdolutely looks like wood. I have the feeling it misses something, dunno what Tongue

But it looks nice!
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[Image: gv2u7m87ffv3ll4laza_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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@Mepper:
(09-30-2011, 05:11 PM)Lord Canistra Wrote: Some bough spots won't hurt…
That´s exactly what is missing. I only have to find out how to create them.

@C. Brutail: Looks great! A tip: Don´t use patches for the arches, it will, as you can see, produce weird texture-alignment.
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Maddin: as most of the large detail stuff in Radiant, that should be only a placeholder, until somebody with the knowledge replaces them with models. (HINT FOR MODELLERS!)
Also, I wanted it to make them pitch black, but some strange q3map2 bug just doesn't compile them. It simply skips those patches.
Oh, and to get you all excited:

[Image: zmq70lpanrjqgz8paq31_thumb.jpg]

[Image: ilp3p6he3vs68v221lt_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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Another good example of how you can't make real circles with patches.
This idea with touch-sensitive floor looks great, but won't it flood the network channel of the server?

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I think it's no problem to create circles.
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(10-01-2011, 09:34 AM)Lord Canistra Wrote: This idea with touch-sensitive floor looks great, but won't it flood the network channel of the server?

That might happen. That's why I'd really like to finish this map, and find out just how much traffic this generates.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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Added some features to Freeze Tag Tongue


Attached Files Thumbnail(s)
   
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Looking pretty cool guys, keep up the good work you are kicking ass right now.
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too much color, it doesnt look like ice anymore
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C.Brutail: I saw the video on YT showing this map. I like the idea of touch-sensitive floor!
Looks like a top of a building (modern style)
Don't change the panels color to pitch black. (if I understand Your intentions correctly). The blue looks fine
Impressive work!

Spaceman: Nice but unnecessary. Big Grin
I like colors!
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No, I wanted to make the arcs black Smile
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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"Bio Labour" is now ready for beta-testing and I already played some matches with bots. It was quiet challenging. Smile
[Image: biolabour3.th.jpg]
I will present the map tomorrow.
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(10-02-2011, 05:11 AM)Morphed Wrote: too much color, it doesnt look like ice anymore

I agree, the colours are a bit bright. The next time I look at the code I will modify the ices brightness (and fix an annoying bug), then try to use './all' to push the code to the repo.
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[Image: f086hjl0mleieh87tg73_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
Reply

[Image: 32wxa0almwmhecs0ei_thumb.jpg][Image: evxd88a1h0ngxtwu0zzw_thumb.jpg]
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Maddin: Looking forward to testing the map when I return from Istanbul :

Cortez: Nice! I always liked that map for minsta. So don't worry about item placement too much ;D
He can talk the talk, but can he caulk the caulk?
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I'd rather see it as normal CTF mode not minsta only. So pls: Take care of the item placement. Its very important!
It might be good remake, Cortez but pls: Leave items as they were on the previous version. It was rly good imo. it's just a suggestion Big Grin
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(10-12-2011, 03:58 AM)Justin Wrote: Leave items as they were on the previous version.

It was never my intention to change that
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Mapping multy gametype support to 8-bit Arena:

[Image: xquh6krep2e0gqu2yohy_thumb.jpg]

[Image: 8hobdi6jxmggifdvbvew_thumb.jpg]

[Image: zxtndw4t21oetp0zi3tt_thumb.jpg]
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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Red base, green color.

I like it. Quite irritating, but REALLY nice. Think first, then run. Naiss.


And over all. IT R TRON DRESTOYERS AS DOORS / PORTALS.
[Image: Woohoo.gif]
[Image: Sigsig.jpg]
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That's not the red base, that's the neutral zone. Technical difficulty, I need to place an entity in every new "room" I created, to get it rendered. The red flag is only there, because that was the first entity I grabbed Big Grin
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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Oh, right - the entity, rendering thingy. Read that before.

But i have to admit, a colorchange in a map (for each base) would be a nice idea. Probably the red base blue, the blu base red colored.
*hm*

P.s.: The Tron-destroyers look remarkably austom^2
[Image: Sigsig.jpg]
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(10-01-2011, 02:59 PM)Spaceman Wrote: Added some features to Freeze Tag Tongue

I had the same idea some time ago Tongue

[Image]
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Im modeling some mapmodels

This is the first of them:

It can be used as a portal/teleport too

[Image: RJtLhl.jpg]
[Image: VGBuIl.jpg]
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