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(12-12-2015, 03:48 PM)SPLAT Wrote: CTF map?
Yes.
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Oh nice, new medieval suff
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(12-12-2015, 08:29 PM)machine! Wrote: Oh nice, new medieval suff Subway tunnels and hazard stripes. Come on machine pay attention
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I see coublestone, I see chandelier, medieval enough to me.
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12-16-2015, 12:38 PM
(This post was last modified: 12-16-2015, 12:45 PM by Justin.)
Those are extremely heavy concrete trains, Spike! Chandeliers seem like a nice touch. You want a model? I could make one if you want. (only 999.99 gold coins) Nah - I am serious. Message me if you want some modeling. I would love to make few unique models for Xonotic.
See the thread:
http://forums.xonotic.org/showthread.php...3#pid74613
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Hey Justin, thanks for your feedback
Actually I used a rusty metal texture for the trains, but it doesn't look that good on the screenshot :<
My map doesn't fit the general Xonotic style, but if I need a model that can be used in other maps as well, I may ask you
@machine: I want it to look post-apocalyptic rather than medieval actually :p
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Iä! Iä! Cthulhu fhtagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fhtagn!
Iä! Iä! Cthulhu fhtagn!
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Y'AI 'NG'NGAH, YOG-SOTHOTH H'EE-L'GEB F'AI THRODOG UAAAH
It looks really nice, proraide!
I hope this map will be scary as hell!
What gametype is it?
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Scary? An amusement park isn't scary? Looks cool tho!
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02-22-2016, 04:14 PM
(This post was last modified: 02-22-2016, 06:53 PM by Freddy.)
I wanted to try out kivy for quite some while now, so I started to make this:
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Squidward would be impressed, proraide. Nice work, hope to see it as a released map someday soon!
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03-25-2016, 05:07 PM
(This post was last modified: 03-25-2016, 05:07 PM by -z-.)
programmatically superimposing entity icons on top of map radar images.
more here.
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(03-25-2016, 05:07 PM)-z- Wrote: programmatically superimposing entity icons on top of map radar images.
http://i.imgur.com/JoX4QbP.png
more here.
Nice to see you are still around! I haven't seen you in nearly a decade, since back in the early Nexuiz days. Welcome back
And that looks really neat! I support it as a feature to be added for the default minimap.
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(03-25-2016, 05:59 PM)MirceaKitsune Wrote: Nice to see you are still around! I haven't seen you in nearly a decade, since back in the early Nexuiz days. Welcome back
Good to see you're still around as well . A probably less than a decade, but yes a long time.
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This morning I rebuilt the map Aerowalk in about 2 hours making it ready for Xonotic...
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04-28-2016, 02:04 PM
(This post was last modified: 04-28-2016, 10:34 PM by Beagle.)
YES FINALLY! Thanks Maddin, make sure the spawns aren't spawn kill just like reload4 of aerowalk. What you basically do on that version of aerowalk is just spam rockets where the mortar spawn is located. P.S: You should make the textures modern like Reflex ,
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Wow nice, good luck with your Aero remake, Maddin!
I remember that Smilecythe & thimo had some ideas about what to fix or improve with the current Aerowalk map, you may want to ask them
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(04-28-2016, 02:04 PM)Beagle Wrote: YES FINALLY! Thanks Maddin, make sure the spawns aren't spawn kill just like reload4 of aerowalk. What you basically do on that version of aerowalk is just spam rockets where the mortar spawn is located. And that's exactly how the map is supposed to play like. Spawnkilling isn't nearly as bad now though because you can delay spawning.
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I was thinking a new portal theme instead of the old one.
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<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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Looks nice! Watch out for dynamic lights tho, might make the map too bright. Ceiling could have some side supports/lights or beams that go across to make it seem less empty.
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